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Unity Engine

OnStopRunning(ref SystemState)

Called when this system stops running because no entities match the system's EntityQuery objects or because you change the system SystemState.Enabled property to false.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

OnStopRunning(SystemState)

void OnStopRunning(ref SystemState state)

Parameters

The SystemState backing this system instance

Remarks

If the EntityQuery objects defined for a system do not match any existing entities then the system skips updating until a successful match is found. Likewise, if you set SystemState.Enabled to false, then the system stops running. In both cases, OnStopRunning is called when a running system stops updating; ISystemStartStop.OnStartRunning is called when it starts updating again.