AppendEntityPatches(EntityPatchInfo*, EntityOffsetInfo*, int, int, int)
Adds EntityRemapUtility.EntityPatchInfo elements for each of the input offsets.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static EntityRemapUtility.EntityPatchInfo* AppendEntityPatches(EntityRemapUtility.EntityPatchInfo* patches, TypeManager.EntityOffsetInfo* offsets, int offsetCount, int baseOffset, int stride)
Parameters
The patch array.
The offset array.
The number of offsets in the array.
The base offset of the patch.
The stride of the patch.
Returns
Type | Description |
|---|---|
| EntityPatchInfo* | Returns a pointer to the next free slot in the |