UseMemoryInitPattern
Determines if chunks created in the EntityComponentStore use the specified EntityManager.EntityManagerDebug.MemoryInitPattern
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public bool UseMemoryInitPattern { get; set; }