GetAllSystems(WorldSystemFilterFlags, bool)
Calculates a list of all systems filtered with WorldSystemFilterFlags, [DisableAutoCreation] etc. Prefer GetAllSystemTypeIndices where possible to avoid extra reflection.
読み終わるまでの所要時間 1 分最終更新 22日前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static IReadOnlyList<Type> GetAllSystems(WorldSystemFilterFlags filterFlags, bool requireExecuteInEditor = false)
Parameters
The filter flags to search for.
Optionally require that [WorldSystemFilter(WorldSystemFilterFlags.Editor)] is present on the system. This is used when creating edit mode worlds.
Returns
Type | Description |
|---|---|
| IReadOnlyList<Type> | The list of filtered systems |