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ElapsedTime

The total cumulative elapsed time in seconds.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: Unity.Core
  • Assembly: UnityEngine.EntitiesModule
public readonly double ElapsedTime

Remarks

The ElapsedTime for each World is initialized to zero when the World is created. Thus, comparing timestamps across Worlds (or between Worlds and MonoBehaviours) is generally an error.