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Unity Engine

Unity Engine

Bone

A tracked bone on the device at an XRNode in the XR input subsystem.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct Bone : IEquatable<Bone>

Remarks

The Bone type is a general purpose structure that represents a part of a specific body element hierarchy. such as Hand, Eyes, or Skeleton.

Methods

Method

Description

TryGetChildBonesGet the child bones of this bone.
TryGetParentBoneGets the parent of this bone.
TryGetPositionGets the world position of the bone
TryGetRotationGets the world rotation of the bone.