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Unity Engine


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Unity Engine


FlushEmptyBatches()

Deallocates all empty batches used in the VFX runtime.
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

public static void FlushEmptyBatches()

Remarks

Unity automatically keeps empty batches to reuse. This uses additional memory to avoid multiple allocations or deallocations. Use this function to force Unity to deallocate empty batches and reclaim memory.
Note: You can configure the amount of time empty batches are kept around in the VFX Project Settings.