ドキュメント

Unity Engine

Unity Engine

LargePixelCoverage

Optimizes rendering of a VisualElement that covers a large pixel area on screen.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

LargePixelCoverage = 32

Remarks

The renderer will break the batch and render this element using a specialized shader. Breaking a batch decreases CPU performance but the specialized shader achieves better GPU performance. Set this usage hint on large VisualElements that have a significant impact on GPU performance.