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Unity Engine


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Unity Engine


PremultipliedAlpha

The texture content is alpha-premultiplied.
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

PremultipliedAlpha = 2

Remarks

In premultiplied alpha, the RGB channels have been multiplied by the alpha channel. A typical source is a RenderTexture that has had transparent geometry rendered to it using standard alpha blending (e.g. Blend SrcAlpha OneMinusSrcAlpha), which stores premultiplied results. Some operations may require converting to straight alpha by dividing RGB by alpha.