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Unity Engine

Unity Engine

zIndex

Controls the stacking order of overlapping elements within a stacking context. The default is auto, which does not create a stacking context; any integer value creates one for the element and its descendants.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

StyleInt zIndex { get; set; }

Remarks

Unlike CSS, transform and opacity do not establish a stacking context in UI Toolkit; only a z-index other than auto does.