pixelSnapSpacing
To achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.CoreModule
public static float pixelSnapSpacing { get; set; }
Remarks
By default, a Sprite can be moved freely along all axes of the world space. By setting this property to a non-zero positive value, Sprite movement will always appear displaced to multiples of this value at render time.
For a pixel perfect render, this value should be set to the size of a single on-screen pixel. Calculate this value with Camera.orthographicSize * 2.0 / Camera.pixelHeight , when viewing the world space through the Orthographic Camera.
This property is to be used together with the PixelPerfectCamera component for complete configuration of pixel perfect rendering.