kNormalizedHeightScale
Unity uses this value internally to transform a [0, 1] height value to a texel value, which is stored in TerrainData.heightmapTexture.
読み終わるまでの所要時間 1 分最終更新 20日前
Definition
- Type: Property
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public static float kNormalizedHeightScale { get; }