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Unity Engine

Unity Engine

ToString

Returns a string representing the EntityId wrapped by the SceneHandle.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

ToString()

Returns a string representing the EntityId wrapped by the SceneHandle.
public override string ToString()

Returns

Type

Description

stringA string representation of the EntityId wrapped by the SceneHandle.

ToString(string)

Returns a string representing the EntityId wrapped by the SceneHandle.
public string ToString(string format)

Parameters

format

The format to use.

Returns

Type

Description

stringA string representation of the EntityId wrapped by the SceneHandle.

ToString(string, IFormatProvider)

Returns a string representing the EntityId wrapped by the SceneHandle.
public string ToString(string format, IFormatProvider formatProvider)

Parameters

format

The format to use.

formatProvider

Returns

Type

Description

stringA string representation of the EntityId wrapped by the SceneHandle.