ドキュメント

Unity Engine

Unity Engine

Begin()

Initializes the splash screen so it is ready to begin drawing. Call this before you start calling SplashScreen.Draw. Internally this function resets the timer and prepares the logos for drawing.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void Begin()

Examples

using System.Collections;using UnityEngine;using UnityEngine.Rendering;// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio.public class SplashScreenExample : MonoBehaviour{ IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); }}