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Unity Engine

Unity Engine

optionalDoubleSidedShaderKeywords

An array of Shader Keywords for defining double-sided geometries.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public string[] optionalDoubleSidedShaderKeywords

Remarks

If a Shader Keyword from the list is enabled at the time when RayTracingAccelerationStructure.CullInstances is called, then the geometry that uses that Shader will be considered double-sided when rays encounter the geometry during acceleration structure traversal on the GPU.
Additional Resources: RayTracingAccelerationStructure.