optionalDoubleSidedShaderKeywords
An array of Shader Keywords for defining double-sided geometries.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public string[] optionalDoubleSidedShaderKeywords
Remarks
If a Shader Keyword from the list is enabled at the time when RayTracingAccelerationStructure.CullInstances is called, then the geometry that uses that Shader will be considered double-sided when rays encounter the geometry during acceleration structure traversal on the GPU.
Additional Resources: RayTracingAccelerationStructure.