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Unity Engine


Unity Engine


deniedShaderPasses

An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public string[] deniedShaderPasses

Remarks

If a Shader contains a Shader Pass from the list, the acceleration structure ignores the Renderer or the sub-mesh that uses the Shader.