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Unity Engine


User Manual

Script Reference

Unity Engine


flags

A set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from.
読み終わるまでの所要時間 1 分最終更新 23日前

Definition

public GraphicsTextureDescriptorFlags flags

Remarks

To use a GraphicsTexture as a render target, it must have GraphicsTextureDescriptorFlags.RenderTarget enabled.