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Unity Engine

Unity Engine

indirectArgsBufferHandle

GraphicsBufferHandle of the GraphicsBuffer from which the indirect draw command will be read.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public GraphicsBufferHandle indirectArgsBufferHandle

Remarks

The data at BatchDrawCommandIndirect.indirectArgsBufferOffset in the referenced buffer is interpreted as an GraphicsBuffer.IndirectDrawIndexedArgs, since this draw command always references a mesh (BatchDrawCommandIndirect.meshID) and is issued as an indexed indirect draw call.