ドキュメント

Unity Engine

Unity Engine

AttachmentDescriptor

Create a AttachmentDescriptor to be used with RenderPass.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

AttachmentDescriptor(GraphicsFormat)

Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(GraphicsFormat format)

Parameters

AttachmentDescriptor(RenderTextureFormat)

Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(RenderTextureFormat format)

Parameters

AttachmentDescriptor(RenderTextureFormat, RenderTargetIdentifier, bool, bool, bool)

Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(RenderTextureFormat format, RenderTargetIdentifier target, bool loadExistingContents = false, bool storeResults = false, bool resolve = false)

Parameters



loadExistingContents


storeResults


resolve