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Unity Engine

Unity Engine

SetUserData<U>(U, Object)

Sets the opaque user data. This same data is passed as the last argument to ProcessFrame.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

SetUserData<T>(T, Object)

public static void SetUserData<U>(this U output, Object value) where U : struct, IPlayableOutput

Parameters

output

T
The PlayableOutput used by this operation.

value

The new user data.