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Unity Engine

Unity Engine

indexStart

This property, together with MeshLodRange.indexCount, determines which part of the whole index buffer is used by a particular Mesh LOD. The index start is relative to the sub-mesh holding the LOD. This should be a positive number or zero. Additional Resources: MeshLodRange.indexCount, Mesh.SetLod, Mesh.SetLods.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public uint indexStart { get; set; }