ShadowAuto
Obsolete. Use GraphicsFormat.None as a color format instead to indicate depth-only rendering and ShadowSamplingMode.CompareDepths to enable shadowmap sampling. Use DefaultFormat to get the default shadow buffer format.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
ShadowAuto = 143