ドキュメント

Unity Engine

Unity Engine

ShadowAuto

Obsolete. Use GraphicsFormat.None as a color format instead to indicate depth-only rendering and ShadowSamplingMode.CompareDepths to enable shadowmap sampling. Use DefaultFormat to get the default shadow buffer format.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

注意
Removed. Enum member GraphicsFormat.ShadowAuto is obsolete. Use GraphicsFormat.None as a color format to indicate depth only rendering, DefaultFormat to get the default shadow buffer format and ShadowSamplingMode.CompareDepths to enable shadowmap sampling.
ShadowAuto = 143