ドキュメント

Unity Engine

Unity Engine

transform

A matrix used to transform vertices before combining meshes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 transform { get; set; }

Remarks

Use this matrix to transform vertices into a common coordinate space, such as world space, to ensure proper alignment when merging multiple meshes.