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Unity Engine

Unity Engine

BoxcastCommand

Creates a BoxcastCommand.
読み終わるまでの所要時間 2 分最終更新 1ヶ月前

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule

BoxcastCommand(Vector3, Vector3, Quaternion, Vector3, QueryParameters, float)

Creates a BoxcastCommand.
public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, QueryParameters queryParameters, float distance = 3.4028235E+38)

Parameters

center

The center of the box.

halfExtents

The half size of the box in each dimension.

orientation

The rotation of the box.

direction

The direction in which to sweep the box.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

distance

The maximum length of the cast.

Remarks

This command is run in the default physics scene.

BoxcastCommand(PhysicsScene, Vector3, Vector3, Quaternion, Vector3, QueryParameters, float)

Creates a BoxcastCommand.
public BoxcastCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, QueryParameters queryParameters, float distance = 3.4028235E+38)

Parameters

physicsScene

The physics scene to run the command in.

center

The center of the box.

halfExtents

The half size of the box in each dimension.

orientation

The rotation of the box.

direction

The direction in which to sweep the box.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

distance

The maximum length of the cast.

BoxcastCommand(Vector3, Vector3, Quaternion, Vector3, float, int)

Creates a BoxcastCommand.
注意
Deprecated. This struct signature is no longer supported. Use struct with a QueryParameters instead
public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance = 3.4028235E+38, int layerMask = -5)

Parameters

center

The center of the box.

halfExtents

The half size of the box in each dimension.

orientation

The rotation of the box.

direction

The direction in which to sweep the box.

distance

The maximum length of the cast.

layerMask

A LayerMask that is used to selectively filter which colliders are considered when casting a box.

Remarks

This command is run in the default physics scene.

BoxcastCommand(PhysicsScene, Vector3, Vector3, Quaternion, Vector3, float, int)

Creates a BoxcastCommand.
注意
Deprecated. This struct signature is no longer supported. Use struct with a QueryParameters instead
public BoxcastCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance = 3.4028235E+38, int layerMask = -5)

Parameters

physicsScene

The physics scene to run the command in.

center

The center of the box.

halfExtents

The half size of the box in each dimension.

orientation

The rotation of the box.

direction

The direction in which to sweep the box.

distance

The maximum length of the cast.

layerMask

A LayerMask that is used to selectively filter which colliders are considered when casting a box.