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Unity Engine

Unity Engine

nameHash

The simplified name of the Transition.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public int nameHash { get; }

Remarks

Format is "CURRENT_STATE -> NEXT_STATE". The hash is generated using Animator.StringToHash.