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Unity Engine

Unity Engine

useUpObject

Determines how the up vector is calculated.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

public bool useUpObject { get; set; }

Remarks

When set to true, the constraint uses LookAtConstraint.worldUpObject to calculate the up vector. When set to false, the constraint uses the world's Y axis rotated by LookAtConstraint.roll as the up vector.