ドキュメント

Unity Engine

Unity Engine

Update()

To be called once per frame. The returned data structure's fields are populated with the latest available data, according to the supported AdaptivePerformanceSubsystemBase<TSubsystem, TSubsystemDescriptor, TProvider>.Capabilities.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public abstract PerformanceDataRecord Update()

Returns

Type

Description

PerformanceDataRecordData structure with the most recent performance data.