ドキュメント

Unity Engine

Unity Engine

PerformanceLevelControl

Control CPU or GPU performance levels of the device. Can be null if the subsystem does not support controlling CPU/GPU performance levels. Is null when the Feature.PerformanceLevelControl bit is not set in AdaptivePerformanceSubsystem.Capabilities. The returned reference does not change after startup.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public override IDevicePerformanceLevelControl PerformanceLevelControl { get; }