ドキュメント

Unity Engine

Unity Engine

CpuUtilizationAction

Current determined action needed based on normalized CPU utilization. Derived from frame timing, bottleneck, and thermal data when no provider supplies the value directly.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public StateAction CpuUtilizationAction { get; }