Raw
Unity creates the vertex and index buffers of every mesh with raw byte-address access.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor.CoreModule
Raw = 1
Remarks
Use this value to make mesh data accessible from compute shaders by default.