ドキュメント

Unity Engine

Unity Engine

EndNameEditAction

Base class to implement callbacks to be used when creating assets via the project window. You can extend the EndNameEditAction and write your own callback.
読み終わるまでの所要時間 4 分最終更新 1ヶ月前

Definition

注意
Removed. EndNameEditAction is obsolete. Use AssetCreationEndAction that uses EntityId instead of int for instance IDs.
public abstract class EndNameEditAction : AssetCreationEndAction

Methods

Method

Description

ActionUnity calls this function when the user accepts an edited name, either by pressing the Enter key or by losing the keyboard input focus.
CancelledUnity calls this function when the user presses the Escape key to cancel editing a name.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.