ドキュメント

Unity Engine

Unity Engine

AllStaticEditorFlagsSet(GameObject, StaticEditorFlags)

Returns true if all of the passed in StaticEditorFlags are set on the GameObject specified.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool AllStaticEditorFlagsSet(GameObject go, StaticEditorFlags flags)

Parameters

The GameObject to check.

The flags you want to check.

Returns

Type

Description

boolWhether all the input flags specified are set on the GameObject's static flags.