ドキュメント

Unity Engine

Unity Engine

logWhenShaderIsCompiled

Whether Unity adds a log entry each time it compiles a shader at runtime.
読み終わるまでの所要時間 1 分最終更新 3日前

Definition

public bool logWhenShaderIsCompiled { get; set; }

Remarks

Each log entry contains the shader name, pass name, shader stage, and enabled keywords. This setting has no effect in release builds. For the global setting, refer to GraphicsSettings.logWhenShaderIsCompiled.