RefreshFull()
Performs a full reload of the BuildHistory from disk, discarding all cached state.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.Build
- Assembly: UnityEditor.CoreModule
public static void RefreshFull()
Remarks
Use this when the contents of existing build metadata directories may have changed on disk. For detecting added or removed directories only, prefer BuildHistory.Refresh which is less expensive.