ドキュメント

Unity Engine

Unity Engine

RefreshFull()

Performs a full reload of the BuildHistory from disk, discarding all cached state.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void RefreshFull()

Remarks

Use this when the contents of existing build metadata directories may have changed on disk. For detecting added or removed directories only, prefer BuildHistory.Refresh which is less expensive.