outline
Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, tesselationDetail will be used to determine the mesh detail.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor.CoreModule
public List<Vector2[]> outline { get; set; }