Apply()
Saves any changes from the Editor's control into the asset's import settings object.
読み終わるまでの所要時間 1 分最終更新 25日前
Definition
- Type: Method
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor.CoreModule
protected virtual void Apply()
Remarks
Can be overridden as required. Gets called when changes to settings are being applied.
Examples
using UnityEngine;using UnityEditor;using UnityEditor.AssetImporters;public class ExampleScript : AssetImporterEditor{ protected override void Apply() { base.Apply(); Debug.Log("The Importer has been applied."); }}