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Unity Engine

Unity Engine

evaluateEntryTransitionsOnStart

Configures the initialization of the controller.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool evaluateEntryTransitionsOnStart { get; set; }

Remarks

Enable this option to evaluate state machine entry transitions on each layer when initializing the controller.
Disable this option to initialize each layer in its default state.
This property is provided for backward compatibility purposes. It is automatically initialized as true for AnimatorControllers created in Unity 6.4 and newer.