ドキュメント

Unity Engine

Unity Engine

usePhysicsLayers

Controls if the physics 64-bit layers are used based upon PhysicsCoreSettings2D.physicsLayerNames or if not, the standard 32-bit layers based upon LayerMask. If a PhysicsCoreSettings2D asset is assigned then the physics layers ( PhysicsCoreSettings2D.physicsLayerNames ) will be used if PhysicsCoreSettings2D.usePhysicsLayers is also active. If no PhysicsCoreSettings2D asset is assigned then the global layers (See LayerMask ) will be used.
読み終わるまでの所要時間 1 分最終更新 22日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool usePhysicsLayers { get; set; }