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Unity Engine

Unity Engine

OnTransformWrite(TransformWriteEvent)

The callback will only occur if PhysicsWorld.transformWriteMode is set to PhysicsWorld.TransformWriteMode.Custom and there are PhysicsWorld.bodyUpdateEvents available. To aid in correctly calculating the write pose, PhysicsBody.TransformWriteTween.GetPose can be used. The PhysicsBody.TransformWriteTween sent to this event will automatically be assigned to the world for tweening if PhysicsWorld.transformTweenMode is not PhysicsWorld.TransformTweenMode.Off. This will always be called on the main-thread after the simulation has finished. You should avoid write operations on physics objects during this callback. NOTE: When transform writing, the PhysicsEvents.TransformWriteEvent provides all the PhysicsBody.TransformWriteTween in preparation for transform writing and tweening.
読み終わるまでの所要時間 1 分最終更新 22日前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
void OnTransformWrite(PhysicsEvents.TransformWriteEvent transformWriteEvent)

Parameters

transformWriteEvent

The event that occurred.