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Unity Engine

Unity Engine

FormatInto

Writes the formatting result into an IOutput instance.
読み終わるまでの所要時間 2 分最終更新 1ヶ月前

Definition

FormatInto(IOutput, string, Object[])

Writes the formatting result into an IOutput instance.
public void FormatInto(IOutput output, string format, params object[] args)

Parameters

output

The IOutput where the result is written to.

format

The format string.

The objects to format.

FormatInto(IOutput, string, IList<Object>)

Writes the formatting result into an IOutput instance.
public void FormatInto(IOutput output, string format, IList<object> args)

Parameters

output

The IOutput where the result is written to.

format

The format string.

The objects to format.

FormatInto(IOutput, IFormatProvider, string, IList<Object>)

Writes the formatting result into an IOutput instance.
public void FormatInto(IOutput output, IFormatProvider provider, string format, IList<object> args)

Parameters

output

The IOutput where the result is written to.

The IFormatProvider to use.

format

The format string.

The objects to format.

FormatInto(IOutput, IFormatProvider, Format, Object[])

Writes the formatting result into an IOutput instance.
public void FormatInto(IOutput output, IFormatProvider provider, Format format, params object[] args)

Parameters

output

The IOutput where the result is written to.

The IFormatProvider to use.

format

An instance of Format that was returned by Parser.ParseFormat.

The objects to format.

FormatInto(IOutput, IFormatProvider, Format, IList<Object>)

Writes the formatting result into an IOutput instance.
public void FormatInto(IOutput output, IFormatProvider provider, Format formatParsed, IList<object> args)

Parameters

output

The IOutput where the result is written to.

The IFormatProvider to use.

formatParsed

An instance of Format that was returned by Parser.ParseFormat.

The objects to format.