ドキュメント

Unity Engine

Unity Engine

SingleSampleWithMetadata(nint, int, void*)

Creates profiling sample with a custom name that the markerPtr handle and metadata parameters has defined.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

SingleSampleWithMetadata(IntPtr, int, void*)

public static void SingleSampleWithMetadata(nint markerPtr, int metadataCount, void* metadata)

Parameters

markerPtr

Profiler marker handle.

metadataCount

Metadata parameters count.

metadata

Unsafe pointer to the ProfilerMarkerData array.

Remarks

Sample created with ProfilerUnsafeUtility.SingleSampleWithMetadata shows up as a sample with zero duration in the Profiler hierarchy. In the Timeline view of the Profiler Window the provided metadata is available in the tooltip message. Use HierarchyFrameDataView.GetItemMetadata to retrieve metadata programmatically.
If markerPtr points to a marker with MarkerFlags.Counter defined, the metadata value can be retrieved with FrameDataView.GetCounterValueAsInt methods.
Note: ProfilerUnsafeUtility.SingleSampleWithMetadata is thread safe and can be used in jobified code.
The low level Profiler API is included in a Release Build.