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Unity Engine

Unity Engine

operator ==

Returns the result of a componentwise equality operation on two double4x4 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(double4x4, double4x4)

Returns the result of a componentwise equality operation on two double4x4 matrices.
public static bool4x4 operator ==(double4x4 lhs, double4x4 rhs)

Parameters

Left hand side double4x4 to use to compute componentwise equality.

Right hand side double4x4 to use to compute componentwise equality.

Returns

Type

Description

bool4x4bool4x4 result of the componentwise equality.

operator ==(double4x4, double)

Returns the result of a componentwise equality operation on a double4x4 matrix and a double value.
public static bool4x4 operator ==(double4x4 lhs, double rhs)

Parameters

Left hand side double4x4 to use to compute componentwise equality.

Right hand side double to use to compute componentwise equality.

Returns

Type

Description

bool4x4bool4x4 result of the componentwise equality.

operator ==(double, double4x4)

Returns the result of a componentwise equality operation on a double value and a double4x4 matrix.
public static bool4x4 operator ==(double lhs, double4x4 rhs)

Parameters

Left hand side double to use to compute componentwise equality.

Right hand side double4x4 to use to compute componentwise equality.

Returns

Type

Description

bool4x4bool4x4 result of the componentwise equality.