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Unity Engine

Unity Engine

operator ==

Returns the result of a componentwise equality operation on two double3x4 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(double3x4, double3x4)

Returns the result of a componentwise equality operation on two double3x4 matrices.
public static bool3x4 operator ==(double3x4 lhs, double3x4 rhs)

Parameters

Left hand side double3x4 to use to compute componentwise equality.

Right hand side double3x4 to use to compute componentwise equality.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise equality.

operator ==(double3x4, double)

Returns the result of a componentwise equality operation on a double3x4 matrix and a double value.
public static bool3x4 operator ==(double3x4 lhs, double rhs)

Parameters

Left hand side double3x4 to use to compute componentwise equality.

Right hand side double to use to compute componentwise equality.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise equality.

operator ==(double, double3x4)

Returns the result of a componentwise equality operation on a double value and a double3x4 matrix.
public static bool3x4 operator ==(double lhs, double3x4 rhs)

Parameters

Left hand side double to use to compute componentwise equality.

Right hand side double3x4 to use to compute componentwise equality.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise equality.