ドキュメント

Unity Engine

Unity Engine

Release(Object)

Releases an asset previously returned by this provider.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

void Release(Object asset)

Parameters

asset

The asset to release.

Remarks

Call this when the asset is no longer needed so the provider can unload it. Providers that hand back assets they do not own, such as ReferencedAssetProvider, implement this as a no-op.
Release an asset once it is no longer needed.

Examples

using System.Threading;using Unity.Localization.Providers;using UnityEngine;namespace Unity.Localization.Samples{ public class IAssetProviderReleaseExample { public async Awaitable Run() { IAsyncAssetProvider provider = new ResourceFolderProvider(); var texture = await provider.LoadAssetAsync<Texture2D>( new AssetKey("UI/Logo", typeof(Texture2D)), CancellationToken.None); if (texture != null) provider.Release(texture); } }}