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Unity Engine

Unity Engine

PlayerPreferenceKey

The PlayerPrefs key used to store the selected locale code.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public string PlayerPreferenceKey { get; set; }

Remarks

The locale code is stored in PlayerPrefs under this key. The default key is
selected-locale
.