GetLocalizedAssetAsync()
Loads the localized asset asynchronously through the resource database.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: Unity.Localization
- Assembly: UnityEngine.LocalizationRuntimeModule
public Awaitable<TObject> GetLocalizedAssetAsync()
Returns
Type | Description |
|---|---|
| Awaitable<T> | An awaitable that produces the loaded asset, or null when it cannot be resolved. |
Remarks
Resolves the asset as through the ResourceDatabase provider chain, loading the table if needed. The result is null when the reference is empty, no resource database is configured, or the asset cannot be found. When LocalizationSettings.PreferredLoading is LoadingPreference.Synchronous and the asset is available synchronously, the asset resolves without an asynchronous load.
TObjectLoad a localized asset.
Examples
using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class LocalizedAssetLoadAsyncExample { public async Awaitable Load() { var localizedTexture = new LocalizedTexture(); localizedTexture.SetReference("My Assets", "ICON"); var texture = await localizedTexture.GetLocalizedAssetAsync(); if (texture != null) Debug.Log(texture.name); } }}