ドキュメント

Unity Engine

Unity Engine

WaitingForIntegrate

The asynchronous part of the scene loading is complete. You can now safely call ContentSceneFile.IntegrateAtEndOfFrame when you are ready to activate the scene.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: Unity.Loading
  • Assembly: UnityEngine.ContentLoadModule
WaitingForIntegrate = 2