Target
The result of the load operation. If the operation is not complete or has failed, this returns null. Use Loadable<T>.Load to force the operation to complete synchronously.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: Unity.Loading
- Assembly: UnityEngine.ContentLoadModule
public T Target { get; }