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Unity Engine

Unity Engine

TimeInQueueMicroseconds

The amount of time the read request waited in the AsyncReadManager queue, in microseconds.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public readonly double TimeInQueueMicroseconds { get; }

Remarks

For read requests that were actively reading or had already finished when this metrics record was created, the time reported is the total time spent in the queue. For pending requests still waiting in the queue, the time reported is the time spent in the queue so far.