ドキュメント

Unity Engine

Unity Engine

StateMachineChanges

The set of changes recorded on the state machine during the current StateMachine.OnStateMachineChanged callback.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Definition

public StateMachineChanges StateMachineChanges { get; }

Remarks

Inspect the collections on StateMachineChanges (states, transitions, variables, and subgraph states) to react to what was added, removed or modified. Only valid inside StateMachine.OnStateMachineChanged.